Files
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Timeline Scheduler
Main Audio Preview
Preview the main track and keep looped analysis aligned.
Quick start: Set tempo above, then paint clips and automation on the timeline. Press Play to run the song; audio is optional.
Modulation Sources
5 sources
Modulation Sources Guide
Overview
Add sources as needed. Each source can drive parameters in the Modulation Matrix. Removing one clears its routes without renumbering the others.
Slot Visualizers
The small scopes show the live output of each slot. Labels show the current source type.
Slot Panels
Pick a source type, adjust its controls, and toggle the slot on/off.
Destinations
Use the Dest button in a slot header to see what it currently affects.
VCA Source
Lets one slot scale another, useful for gating or sidechain-style control.
Offset
Offset isn’t a source. It’s a baseline value in the Modulation Matrix that gets added to the destination before sources are applied.
Audio-Reactive Accents
Use an Envelope follower to push brightness or distortion on hits.
Tempo Movement
Use an LFO synced to BPM for pulsing or breathing effects.
Performance Control
Use MIDI or Gamepad slots for hands-on control during a set.
VCV Bridge Disconnected
Use VCV Rack as a modulation source through a localhost bridge.
VCV Bridge feeds modulation slots directly through a localhost WebSocket bridge.
No channel data yet.
Source Routing Overview
Visual Layers
Load a source. Choose its Image or Motion role.Shared effects & ingredients
Layer
Source Type
Status
Motion Source
Scene
Settings
Image selects the output; Motion supplies movement. Each imported file gets its own layer. Library shows all layers and saved sources.
Layer Sources Guide
Overview
Layers are independent visual sources. The active layer drives playback and output.
Source Type
Choose GIF, webcam, capture, or ISF for each layer.
Motion Source
Pick which layer provides motion vectors for warping.
Scene
Each layer can map to a scene so your settings follow the layer.
Settings
Open per-layer settings to adjust resize, motion, and playback behavior.
Layer Count
Increase or reduce the number of layers and click Apply.
A/B Visuals
Keep two layers loaded and switch the active layer for quick swaps.
Motion Retargeting
Drive the active layer’s warping with a different layer’s motion. Great for applying bold motion from a high‑contrast source onto softer imagery.
Live Collage
Mix GIFs, webcam, or capture across layers for multi-source scenes.
No effect loaded
⚡ Performance Monitor
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Video Export
Recording frame
Applies to the next recording.
bars
Estimated size: --
Generated Motion Sources
Preview, route, and tune transport-driven motion cards
Generated Motion Sources
0 sources
Routing Overview
Create a motion source, then route it into one or more layers here.
Motion Preview
Select a motion source to inspect its path.
Ingredients
Select a generated motion source to inspect displacement, phase, event, and bias ingredients.
Runtime Path
Select a motion source to inspect its routing and rendered output.
Destinations
Bind this motion source to a destination layer to inspect routing and compatibility.
Viewer overlay is off. Use Mirror to Viewer to project the selected motion overlay onto the main viewer.
Datamosh
Source blend
DJ Mode
Compressure Settings
Compressure changes how AVCLVB chooses frame indices by grouping frames into superframes and traversing
them on a separate timeline. It affects which frames are sampled for playback and datamosh references,
not the GPU warp itself.
Master toggle for the compression timeline. Off = AVCLVB uses the normal linear timeline everywhere.
Visual Playback
Datamoshing Reference
Offset Reference
Corruption Reference
Timeline Settings
Info
Visual Playback
AVCLVB samples the visible frame from superframe steps for a stuttered, stepped look. Performance is similar to normal playback.
Datamosh / Corruption References
Reference frames come from the compression timeline, so glitches pull from different moments in the loop.
Performance: changing timeline settings can trigger regeneration when these toggles are on.
Offset Reference
Frame offsets jump by superframes for rhythmic shifts. Minimal runtime cost.
Timeline Settings
Bigger Superframe Size = chunkier jumps. Mode/Frequency shape the traversal rate and pattern.
Datamosh Presets & Engine
Engine path
Select an engine, choose a path, then use macro presets for engine-specific looks.
Codec backend: waiting for rendered output.
Select an engine, choose a path, then use macro presets for engine-specific looks.
Optical flow
Computing...
Flow settings (settings-only)
Changing these recomputes motion vectors. Use Recompute after edits.
16
16
8
2
0.50
Unchecked = artifacts accumulate endlessly (real-time).
Checked = batch regenerate when GIF loops (cleaner).
Checked = batch regenerate when GIF loops (cleaner).
Codec
Packet ring
Pipeline
Modulation Matrix
Base is the authored value; source columns follow your rack. Macro badges open their mappings.Base is the authored value. Source columns show live influence and editable depth. Add destinations here or from a control’s modulation menu.