AVCLVB

Session
View Mode
Project
Looks

Save settings, modulation and macros as a look. Project files also include your media.

- / -
Macros
Files
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Timeline Scheduler

Main Audio Preview Preview the main track and keep looped analysis aligned.
Quick start: Set tempo above, then paint clips and automation on the timeline. Press Play to run the song; audio is optional.
Timeline editing is off in Live session. Use the Control Panel for tempo and main audio preview, or switch Session to Song to arrange clips and automation.
Range & Loop Mark an edit range or loop part of the song.
In -- Out --
Playback Loop From -- To --
Clip Transitions Crossfade adjacent GIF, image, video, webcam or capture clips.
sec
Off
Song Grid Define length, rhythm, and snapping.
sec
/
View & Sync Show time the way you think and line visuals up with audio.
-- BPM
ms
1.00x
Song Playback Run the arrangement you painted on the timeline.
Playhead 00:00 / 00:00
Timeline File Save or reload this timeline without touching the full project.
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Modulation Sources

5 sources
S1 --
S2 --
S3 --
S4 --
S5 --
Modulation Sources Guide
Overview
Add sources as needed. Each source can drive parameters in the Modulation Matrix. Removing one clears its routes without renumbering the others.
Slot Visualizers
The small scopes show the live output of each slot. Labels show the current source type.
Slot Panels
Pick a source type, adjust its controls, and toggle the slot on/off.
Destinations
Use the Dest button in a slot header to see what it currently affects.
VCA Source
Lets one slot scale another, useful for gating or sidechain-style control.
Offset
Offset isn’t a source. It’s a baseline value in the Modulation Matrix that gets added to the destination before sources are applied.
Audio-Reactive Accents
Use an Envelope follower to push brightness or distortion on hits.
Tempo Movement
Use an LFO synced to BPM for pulsing or breathing effects.
Performance Control
Use MIDI or Gamepad slots for hands-on control during a set.
VCV Bridge Disconnected

Use VCV Rack as a modulation source through a localhost bridge.

VCV Bridge feeds modulation slots directly through a localhost WebSocket bridge.
No channel data yet.
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Source Routing Overview

Visual Layers

Load a source. Choose its Image or Motion role.
View
Shared effects & ingredients
Layer Source Type Status Motion Source Scene Settings
Image selects the output; Motion supplies movement. Each imported file gets its own layer. Library shows all layers and saved sources.
Layer Sources Guide
Overview
Layers are independent visual sources. The active layer drives playback and output.
Source Type
Choose GIF, webcam, capture, or ISF for each layer.
Motion Source
Pick which layer provides motion vectors for warping.
Scene
Each layer can map to a scene so your settings follow the layer.
Settings
Open per-layer settings to adjust resize, motion, and playback behavior.
Layer Count
Increase or reduce the number of layers and click Apply.
A/B Visuals
Keep two layers loaded and switch the active layer for quick swaps.
Motion Retargeting
Drive the active layer’s warping with a different layer’s motion. Great for applying bold motion from a high‑contrast source onto softer imagery.
Live Collage
Mix GIFs, webcam, or capture across layers for multi-source scenes.
Options
ISF packages or Shadertoy GLSL/JSON. Select JSON with its PNG/JPEG textures, or import their folder. Buffer A-D feedback is supported; mipmaps are not yet.
No effect loaded
⚡ Performance Monitor ▼

Video Export

Recording frame

Applies to the next recording.

bars
Estimated size: --

Generated Motion Sources

Preview, route, and tune transport-driven motion cards
Generated Motion Sources
0 sources
Routing Overview Create first, route after
Create a motion source, then route it into one or more layers here.
Motion Preview Select a motion source to inspect its path.
No motion source selected
The preview stage will show the generated transport path and current transform.
Ingredients
Select a generated motion source to inspect displacement, phase, event, and bias ingredients.
Runtime Path
Select a motion source to inspect its routing and rendered output.
Destinations
Bind this motion source to a destination layer to inspect routing and compatibility.
Viewer overlay is off. Use Mirror to Viewer to project the selected motion overlay onto the main viewer.

Datamosh

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Source blend

DJ Mode

Controls how textures blend when switching between layers with different GIFs.
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Compressure Settings

Compressure changes how AVCLVB chooses frame indices by grouping frames into superframes and traversing them on a separate timeline. It affects which frames are sampled for playback and datamosh references, not the GPU warp itself.
Master toggle for the compression timeline. Off = AVCLVB uses the normal linear timeline everywhere.
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Visual Playback

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Datamoshing Reference

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Offset Reference

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Corruption Reference

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Timeline Settings

Info
Visual Playback
AVCLVB samples the visible frame from superframe steps for a stuttered, stepped look. Performance is similar to normal playback.
Datamosh / Corruption References
Reference frames come from the compression timeline, so glitches pull from different moments in the loop.
Performance: changing timeline settings can trigger regeneration when these toggles are on.
Offset Reference
Frame offsets jump by superframes for rhythmic shifts. Minimal runtime cost.
Timeline Settings
Bigger Superframe Size = chunkier jumps. Mode/Frequency shape the traversal rate and pattern.
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Datamosh Presets & Engine

Engine path
Select an engine, choose a path, then use macro presets for engine-specific looks.
Codec backend: waiting for rendered output. Select an engine, choose a path, then use macro presets for engine-specific looks.
Optical flow
Computing...
Flow settings (settings-only)
Changing these recomputes motion vectors. Use Recompute after edits.
16
16
8
2
0.50
Unchecked = artifacts accumulate endlessly (real-time).
Checked = batch regenerate when GIF loops (cleaner).
Codec
QP/intra/ref control residual; stride controls how often image and motion update.
Packet ring
Depth sets capacity. Modulate the history window or cadence to change how it is used.
Pipeline
Grain for predictive codecs; amount and scale can be modulated.
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Modulation Matrix

Base is the authored value; source columns follow your rack. Macro badges open their mappings.
0 / 0 Mode: glitchImage

Base is the authored value. Source columns show live influence and editable depth. Add destinations here or from a control’s modulation menu.